LIGHT
3Bat, the Forest Ninja
Archetype:
Ninja
ATK:
800
DEF:
800
View:
1683
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Bat, the Forest Ninja" once per turn this way. If this card is Normal or Special Summoned and "Fairy Tale Prologue: Journey's Dawn" is in your field or GY: You can add 1 LIGHT Beast monster from your Deck to your hand. You can only use this effect of "Bat, the Forest Ninja" once per turn.
Bat, the Forest Ninja — Power Evaluation
Final Score: 61 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 62.6 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor
Why it scores here
Bat converts a face-up Field Zone card into a hand Special Summon of a Level 3 Tuner body, and when Fairy Tale Prologue: Journey's Dawn is in the field or GY it adds a LIGHT Beast from the Deck, which is a real +1 card. The score is earned by that access and the clean Tuner material value, plus a cheap one-slot deckbuilding cost. The 800 ATK/DEF stats earned no points. There are no recorded combos, so the combo-conversion score rests on card text alone and is held down accordingly.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Hand Special Summon needs only a face-up card in a Field Zone, and the card appears in 70 of 70 sampled decks, with Ash Blossom & Joyous Spring and Journey's Dawn as frequent partners (observed for deck presence; the field-zone condition itself is verified from text). |
| Combo & Conversion | 45 | The card text shows a body plus a conditional LIGHT Beast search that needs Journey's Dawn in the field or GY, but there are no combo boards to confirm how far it converts (inference from text; no combo evidence). |
| Resource Economy | 55 | The conditional search is a single +1 card gain, once per turn, and the body stays on the field; there is no refuel or repeated advantage (verified from text). |
| Effect & Interaction | 5 | The card has no negation, removal or hand-trap effect of its own (verified from text). |
| Material Utility | 70 | It is a Level 3 Tuner monster with a LIGHT Beast type, so it is a clean synchro material whose Tuner status and body survive the effects being negated (verified from text; inference for negated-body use). |
| Resilience & Flexibility | 40 | Its summon and search effects are each negatable and the 800 ATK body is fragile, though the partner list suggests the common hand-trap answers are run alongside it (inference; deck partner data is observed). |
| Deck-Building Efficiency | 80 | It is a Level 3 one-slot Tuner with no garnet or lock, and an average of 1.74 copies per deck is a cheap, redundant line (observed from deck data). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 59, Deck ≈ 62.6, Meta = provisional. Modifiers: Compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand Special Summon with a broad Field Zone condition, so it is usually live in the opening hand
- Clean Level 3 Tuner body for synchro summons
- Conditional LIGHT Beast search gives a real +1 card when Journey's Dawn is in the field or GY
- Runs in 22 distinct archetypes across three gameplay types, so it is portable between homes
Weaknesses
- The search only works when Journey's Dawn is in the field or GY
- No negation, removal or hand-trap effect of its own
- The 800 ATK/DEF body is fragile on the field
- Both effects are once per turn, which limits repeated use
Counters / choke points
- Hand traps that negate the hand Special Summon effect, such as Ash Blossom & Joyous Spring (listed as a frequent partner, so it is also run as protection)
- Field-zone and graveyard disruption that removes the Field Zone card or the Journey's Dawn condition
- Generic on-field negation or removal once the body is summoned
Best use
Hand-summoned Tuner body that enables a synchro line and searches a LIGHT Beast when Journey's Dawn is present. Decks: Fairy Tail, Ninja, Yummy, Sky Striker. Suggested copies: 2.
Evidence & gaps
- Verified: Hand Special Summon requires a face-up card in a Field Zone and is once per turn (card text); The search adds 1 LIGHT Beast monster from the Deck when Journey's Dawn is in the field or GY, once per turn (card text); Level 3 Tuner, LIGHT Beast, 800 ATK / 800 DEF, Ninja archetype (card data); Present in 70 of 70 sampled decks, averaging 1.74 copies (deck data)
- Observed: Frequent partners: Ash Blossom & Joyous Spring 81.4%, Called by the Grave 75.7%, Journey's Dawn 70.0% (deck data); Spread across 22 distinct archetypes and three gameplay types (deck data)
- Inferred: The Level 3 Tuner body is a clean synchro material even when its effects are negated; Ash Blossom's presence alongside the card suggests the hand-summon effect is commonly protected, though this is not measured; The broad Field Zone condition makes the hand summon live in most openings
- Data gaps: no combos supplied, so combo conversion and starter/material roles are text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only average starter count when present unavailable, so deck resilience is estimated from archetype spread






